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University of Gloucestershire Library

Games Design, Game Programming and Game Art: Books

Resources for students on Games programmes (art, design and programming)

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Finding books in the library

UoG Library book collections

Search Library Discovery for our print and eBooks. Results show the book location, organised on shelves by topic.

Remember to limit your search results to University of Gloucestershire to just display our own holdings.

eBook collections

eBook collections

UoG eBooks are available in Library Discovery. They can also be accessed via our eBook provider platforms.

Our main eBook provider is 

Proquest eBook button.

Benefits of eBooks

  • Search book for particular words, or names
    Find relevant content on a particular topic, enabling you to locate content quickly.
  • Download eBooks
    eBooks can normally be downloaded for short 24hr periods onto your local device.

ProQuest Ebook Central Videos

eBookSoS campaign - quick video

Library Discovery

Finding books with Library Discovery

New Book selection for games design and programming

Level up! the Guide to Great Video Game Design front cover of book
Clockwork Game Design front cover of book
Story Structure and Development book front cover
Fundamental Level Design and Analysis book front cover
Sport and Video Games book front cover
World Design for 2D Action-Adventures book front cover
'Game AI Uncovered. Volume 3.' Book front cover
Unity 6 Game Development with C# Scripting book front cover
How and Why We Make Games book front cover
Game Narrative Design and UX Fundamentals front cover
Game Design Deep Dive: Real-time Strategy front cover
Procedural Storytelling in Game Design front cover
Designing Games Meant for Sharing book jacket
Game Design Deep Dive : Shooters book jacket
Introduction to Game Analysis book cover
Game Economy Design book cover
Artificial Intelligence in Unreal Engine 5 front cover
Anatomy of Game Design book cover
The pocket mentor for video game testing front cover of book
Game AI uncovered. Volume two book jacket
A Gamer's Introduction to Programming in C# book cover
Game Design Workshop front cover of book
Mathematics of Game Development front cover of book
The Cores of Game Design book cover
Great Games Need Great Leaders book jacket
Game AI Uncovered front cover of book
Embedding Culture into Video Games and Game Design book jacket
Hideo Kojima front cover of book
Building a Game Pitch front cover of book
So you want to be a Games Master front cover of book
Deep Learning in Gaming and Animations book cover
front cover of 'Pattern Language for Game Design' book
Writing for Videogame Genres front cover of book
Introduction to Game Design, Prototyping, and Development book front cover
Story Mode book cover
Game Development 2042 front cover
A practical guide to level design front cover of book
The Game Design Toolkit front cover of book
The Game Narrative Toolbox front cover of book
Unreal Engine 5 game development with C++ scripting front cover of book
Learning C# by Programming Games front cover of book
Artificial Intelligence in Games front cover of book
3ds Max Basics for Modeling Video Game Assets: Volume 1 front cover
Measuring the User Experience front cover of book
level design: processes and experiences front cover
Game Design Deep Dive: free to play book front cover
The Game Writing Guide front cover of book
Learning C# Programming with Unity 3D front cover
Basic math for game development with Unity 3D front cover
Learning Video Game Design on the Tabletop book cover
Game Balance book front cover
The Craft and Science of Game Design book front cover
The Persistence of Code in Game Engine Culture book front cover
front cover of Science Fiction Video Games book
The Business of Indie Games front cover
Directing Game Animation front cover of book
Game Design Deep Dive: Soulslike book cover
'Video Games and the Mind' book cover
Unit Testing Principles, Practices, and Patterns book cover
Bad Programming Practices 101
The Stuff Games Are Made Of front cover
Test Driven Development : by Example front cover

New books selection for game art

Mastering Technical Art in the Unreal Engine book front cover
Architecture and Videogames: Intersecting Worlds front cover
Anatomy for Sculptors, Understanding the Human Figure book front cover
Getting Started in Zbrush book cover
The Art of Super Mario Odyssey book cover
Guweiz front cover of book
The Art of God of War Ragnarök front cover
Anatomy for Artists: Drawing Form and Pose front cover
Light for Visual Artists front cover
Designing Creatures and Characters front cover
Bridgman's Complete Guide to Drawing from Life front cover
Beginner's guide to digital painting in Photoshop front cover of book
Drawing Perspective and Space front cover
Keys to Drawing with Imagination book front cover
Art Fundamentals: Theory in Practice front cover
Artists' Master Series: Composition and Narrative front cover
Imaginative Realism front cover of book
Environment Art in the Game Industry front cover
Color and Light front cover of book
Artists' Master Series: Perspective & Depth book cover

New books list

Have a look at the full list of new resources for your subject.

Inter-Library Loan service for Books

Book not in the library?

Use the Inter-Library Loan (ILL) service to obtain print books and chapters from print or electronic books not held by the university. The service is primarily for final year undergrad students, postgrads, researchers and academics. Staff and students have an initial allocation of free requests. More information is available in the Guide to Inter-Library Loans

Main subject areas in the Library

Topic Shelf number
Computer graphics 006.6
Drawing and art (general heading) 740
Game art 794.802
Game design and game studies 794.8
Game engines 794.81536
Game maths / physics 794.816693
Game programming 794.81526
Usability and HCI 004.019
Virtual Reality / Augmented Reality 006.8

Recommend a book

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